![]() The map in the gift shop shows a "Haunted Section", which has eerie breathing sounds not present in the rest of the caves. The caverns are a typical limestone-formed underwater ravine, with many passages and corridors. The Caverns are used as the truce area for Carlos and Playa meeting with The Brotherhood leader Maero, which is interrupted by police. Playa subsequently clears them out after learning that they planned to get revenge after their eviction from the mission house. When the bums living underground in Old Stilwater are displaced by Playa claimed the Saints Hideout, they set up a makeshift shanty town deep in the caverns. One of the many Stilwater tourist traps, these caverns are illuminated with various colored lights and their friendly ghost spelunker mascot. There are a few visual differences, most notably the west corner of the room is missing the television and a piece of rail from the wall.Stilwater Caverns is located underground below the Black Bottom neighborhood in the Factories District, and is accessed via a set of stairs at the gift shop named Spelunkers, or a cave next to a dock to the east of Spelunkers. This interior is located beneath the prison itself, and while the floor is solid, the walls are not.After being Busted at the Nuclear Power Plant, Playa respawns in the cutscene infirmary.The infirmary used in the Vacation's Over cutscene and initial Player Customization is not the same one used in gameplay.There is a randomly spawning harmonica playing inmate Action Node in the yard. ![]() There is also a Westside Rollerz tag in the prison yard. While the tag may have been put there after the fall of the Vice Kings, the tag appears to be very old.
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